Home · Database · Seats of Power · The Reach

⚠️ Alpha — built in public. Every figure on this page is read straight out of the shipped game code at build time, so it is exactly what the current build does — and the current build is early. Balance moves; when it does, this page moves with it.

Seats of Power

The Reach

25 contestable seats, 287 throne points combined. Holding this region's paramount seat grants Cavalry attack +8% region-wide.

Entity ID
reach
Seven Kingdoms member
Yes — one seat on the Crown Council
Contestable seats
25
Great Castles
2
Holdfasts
23
Combined throne points
287
Paramount seat
Highgarden

Star ratings in this region

Holding this region's paramount seat grants Cavalry attack +8% region-wide. A seat's stars set its own defender's edge and scale its own buffs (see the guide for both ladders) — across 25 seats here: 5★ 0 · 4★ 2 · 3★ 10 · 2★ 6 · 1★ 7.

Every seat in The Reach

The Reach: every contestable seat, its tier, star rating, throne points and its buff at that rating.
SeatTierStarsThrone pointsBuff
HighgardenGreat Castle★★★★35Food production +36%
OldtownGreat Castle★★★★22March speed +30%
AshfordHoldfast★★★10Resource cap +18%
BandallonHoldfast★★★10Scout range +18%
BitterbridgeHoldfast★★10Troop attack +10%
Brightwater KeepHoldfast★★★10Scout range +18%
Cider HallHoldfast★10Research speed +8%
ColdmoatHoldfast★10Troop attack +8%
DunstonburyHoldfast★★★10Resource cap +18%
GoldengroveHoldfast★10Troop training +8%
Grassy ValeHoldfast★10Troop training +8%
GreyshieldHoldfast★★10Troop defense +10%
HoneyholtHoldfast★★10March speed +12.5%
Horn HillHoldfast★★★10Resource cap +18%
LongtableHoldfast★10Troop defense +8%
OakenshieldHoldfast★★10Troop defense +10%
Old OakHoldfast★★10Resource yield +12.5%
Red LakeHoldfast★10Research speed +8%
StandfastHoldfast★10Troop defense +8%
StarpikeHoldfast★★★10Troop attack +18%
SunhouseHoldfast★★★10Resource yield +15%
The ArborHoldfast★★★10March speed +15%
Three TowersHoldfast★★10Resource yield +12.5%
TumbletonHoldfast★★★10Food production +15%
UplandsHoldfast★★★10Scout range +18%

How hard a seat here is to take

A siege grinds a seat's garrison durability to zero before it changes hands — never in one blow. Full durability by tier, for the tiers standing in The Reach: Great Castle 300, Holdfast 100. A seat freshly taken starts above that floor and digs in further the longer its new holder keeps it, so a region settles rather than churning hands every hour.

Guides: Seats of Power · Alliances & Seats. Index: all 11 regions · the whole database.

Every figure above is generated from the shipped game code — the same constants and formulas the running game uses — and regenerated whenever the balance changes. Nothing on this page is hand-typed.

Iron Realms is an original work of fantasy strategy. It is not affiliated with, endorsed by, or connected to any other game or franchise, and “Iron Realms” is a working project name rather than necessarily the final title. Its lore, names and artwork are original or used under CC0/CC-BY/OFL licences (see the in-game Credits). The community section also hosts unofficial fan tributes — quizzes and diversions made for fun, not part of the game — which name other fictional worlds under their own labels and are likewise not affiliated with, endorsed by, or connected to their rights holders. Alpha, built in public. Nothing is for sale. No payment is accepted, and any price named here describes the intended model only. This is an early build — features, balance and prices are conceptual and may change or disappear between visits, and progress may be reset. Treat anything here as work in progress rather than a promise. Every page here is recorded: a first-party cookie, your IP address, your device and where you came from, and — when you are signed in — your account, are logged for site analytics; see what we record and why.