Home · Database · Seats of Power · The Wall

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Seats of Power

The Wall

8 contestable seats, 80 throne points combined. Holding this region's paramount seat grants Range defense +10% region-wide.

Entity ID
wall
Seven Kingdoms member
No — outside the Seven Kingdoms, no Council seat
Contestable seats
8
Great Castles
0
Holdfasts
8
Combined throne points
80
Paramount seat
Castle Black

Star ratings in this region

Holding this region's paramount seat grants Range defense +10% region-wide. A seat's stars set its own defender's edge and scale its own buffs (see the guide for both ladders) — across 8 seats here: 5★ 0 · 4★ 0 · 3★ 3 · 2★ 5 · 1★ 0.

Every seat in The Wall

The Wall: every contestable seat, its tier, star rating, throne points and its buff at that rating.
SeatTierStarsThrone pointsBuff
Castle BlackHoldfast★★★10Resource cap +18%
Craster's KeepHoldfast★★10Food production +10%
Deep LakeHoldfast★★10Troop defense +10%
Eastwatch-by-the-SeaHoldfast★★10Troop training +10%
HardhomeHoldfast★★★10Resource yield +15%
QueensgateHoldfast★★10Food production +10%
The NightfortHoldfast★★★10Troop training +18%
The Shadow TowerHoldfast★★10Research speed +10%

How hard a seat here is to take

A siege grinds a seat's garrison durability to zero before it changes hands — never in one blow. Full durability by tier, for the tiers standing in The Wall: Holdfast 100. A seat freshly taken starts above that floor and digs in further the longer its new holder keeps it, so a region settles rather than churning hands every hour.

Guides: Seats of Power · Alliances & Seats. Index: all 11 regions · the whole database.

Every figure above is generated from the shipped game code — the same constants and formulas the running game uses — and regenerated whenever the balance changes. Nothing on this page is hand-typed.

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