Home · Database · Seats of Power · The Stormlands

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Seats of Power

The Stormlands

17 contestable seats, 195 throne points combined. Holding this region's paramount seat grants Infantry attack +8% region-wide.

Entity ID
stormlands
Seven Kingdoms member
Yes — one seat on the Crown Council
Contestable seats
17
Great Castles
1
Holdfasts
16
Combined throne points
195
Paramount seat
Storm's End

Star ratings in this region

Holding this region's paramount seat grants Infantry attack +8% region-wide. A seat's stars set its own defender's edge and scale its own buffs (see the guide for both ladders) — across 17 seats here: 5★ 0 · 4★ 1 · 3★ 5 · 2★ 7 · 1★ 4.

Every seat in The Stormlands

The Stormlands: every contestable seat, its tier, star rating, throne points and its buff at that rating.
SeatTierStarsThrone pointsBuff
Storm's EndGreat Castle★★★★35Troop attack +24%
BlackhavenHoldfast★★10Troop attack +10%
BronzegateHoldfast★10Research speed +8%
Crow's NestHoldfast★10Troop defense +8%
Evenfall HallHoldfast★★★10March speed +15%
FelwoodHoldfast★10Troop training +8%
GrandviewHoldfast★★10Troop defense +10%
GreenstoneHoldfast★★★10Resource yield +15%
Griffin's RoostHoldfast★★10Troop defense +10%
Harvest HallHoldfast★★★10Food production +18%
Haystack HallHoldfast★10Troop attack +8%
MistwoodHoldfast★★★10Scout range +18%
NightsongHoldfast★★10Research speed +10%
ParchmentsHoldfast★★10March speed +12.5%
Rain HouseHoldfast★★10Resource yield +12.5%
StonehelmHoldfast★★★10Resource cap +18%
SummerhallHoldfast★★10Troop training +10%

How hard a seat here is to take

A siege grinds a seat's garrison durability to zero before it changes hands — never in one blow. Full durability by tier, for the tiers standing in The Stormlands: Great Castle 300, Holdfast 100. A seat freshly taken starts above that floor and digs in further the longer its new holder keeps it, so a region settles rather than churning hands every hour.

Guides: Seats of Power · Alliances & Seats. Index: all 11 regions · the whole database.

Every figure above is generated from the shipped game code — the same constants and formulas the running game uses — and regenerated whenever the balance changes. Nothing on this page is hand-typed.

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