Home · Database · Seats of Power · The Westerlands

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Seats of Power

The Westerlands

18 contestable seats, 217 throne points combined. Holding this region's paramount seat grants Range attack +10% region-wide.

Entity ID
westerlands
Seven Kingdoms member
Yes — one seat on the Crown Council
Contestable seats
18
Great Castles
2
Holdfasts
16
Combined throne points
217
Paramount seat
Casterly Rock

Star ratings in this region

Holding this region's paramount seat grants Range attack +10% region-wide. A seat's stars set its own defender's edge and scale its own buffs (see the guide for both ladders) — across 18 seats here: 5★ 0 · 4★ 2 · 3★ 6 · 2★ 5 · 1★ 5.

Every seat in The Westerlands

The Westerlands: every contestable seat, its tier, star rating, throne points and its buff at that rating.
SeatTierStarsThrone pointsBuff
Casterly RockGreat Castle★★★★35Resource cap +36% (gold)
LannisportGreat Castle★★★★22Resource yield +30%
AshemarkHoldfast★10Troop attack +8%
BanefortHoldfast★10Research speed +8%
CastamereHoldfast★★10Troop training +10%
Clegane's KeepHoldfast★10Troop defense +8%
CornfieldHoldfast★★10Resource yield +12.5%
CrakehallHoldfast★★★10Resource cap +18%
Deep DenHoldfast★★10March speed +12.5%
FaircastleHoldfast★★★10Timber production +15%
FeastfiresHoldfast★★10Troop defense +10%
HornvaleHoldfast★★★10Resource cap +18%
KayceHoldfast★★10Troop attack +10%
SarsfieldHoldfast★★★10Scout range +18%
SilverhillHoldfast★10Troop training +8%
Tarbeck HallHoldfast★10Research speed +8%
The CragHoldfast★★★10Troop defense +15%
The Golden ToothHoldfast★★★10Scout range +18%

How hard a seat here is to take

A siege grinds a seat's garrison durability to zero before it changes hands — never in one blow. Full durability by tier, for the tiers standing in The Westerlands: Great Castle 300, Holdfast 100. A seat freshly taken starts above that floor and digs in further the longer its new holder keeps it, so a region settles rather than churning hands every hour.

Guides: Seats of Power · Alliances & Seats. Index: all 11 regions · the whole database.

Every figure above is generated from the shipped game code — the same constants and formulas the running game uses — and regenerated whenever the balance changes. Nothing on this page is hand-typed.

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