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Seats of Power
The Westerlands
18 contestable seats, 217 throne points combined. Holding this region's paramount seat grants Range attack +10% region-wide.
- Entity ID
westerlands- Seven Kingdoms member
- Yes — one seat on the Crown Council
- Contestable seats
- 18
- Great Castles
- 2
- Holdfasts
- 16
- Combined throne points
- 217
- Paramount seat
- Casterly Rock
Star ratings in this region
Holding this region's paramount seat grants Range attack +10% region-wide. A seat's stars set its own defender's edge and scale its own buffs (see the guide for both ladders) — across 18 seats here: 5★ 0 · 4★ 2 · 3★ 6 · 2★ 5 · 1★ 5.
Every seat in The Westerlands
| Seat | Tier | Stars | Throne points | Buff |
|---|---|---|---|---|
| Casterly Rock | Great Castle | ★★★★ | 35 | Resource cap +36% (gold) |
| Lannisport | Great Castle | ★★★★ | 22 | Resource yield +30% |
| Ashemark | Holdfast | ★ | 10 | Troop attack +8% |
| Banefort | Holdfast | ★ | 10 | Research speed +8% |
| Castamere | Holdfast | ★★ | 10 | Troop training +10% |
| Clegane's Keep | Holdfast | ★ | 10 | Troop defense +8% |
| Cornfield | Holdfast | ★★ | 10 | Resource yield +12.5% |
| Crakehall | Holdfast | ★★★ | 10 | Resource cap +18% |
| Deep Den | Holdfast | ★★ | 10 | March speed +12.5% |
| Faircastle | Holdfast | ★★★ | 10 | Timber production +15% |
| Feastfires | Holdfast | ★★ | 10 | Troop defense +10% |
| Hornvale | Holdfast | ★★★ | 10 | Resource cap +18% |
| Kayce | Holdfast | ★★ | 10 | Troop attack +10% |
| Sarsfield | Holdfast | ★★★ | 10 | Scout range +18% |
| Silverhill | Holdfast | ★ | 10 | Troop training +8% |
| Tarbeck Hall | Holdfast | ★ | 10 | Research speed +8% |
| The Crag | Holdfast | ★★★ | 10 | Troop defense +15% |
| The Golden Tooth | Holdfast | ★★★ | 10 | Scout range +18% |
How hard a seat here is to take
A siege grinds a seat's garrison durability to zero before it changes hands — never in one blow. Full durability by tier, for the tiers standing in The Westerlands: Great Castle 300, Holdfast 100. A seat freshly taken starts above that floor and digs in further the longer its new holder keeps it, so a region settles rather than churning hands every hour.
Related
Guides: Seats of Power · Alliances & Seats. Index: all 11 regions · the whole database.
Every figure above is generated from the shipped game code — the same constants and formulas the running game uses — and regenerated whenever the balance changes. Nothing on this page is hand-typed.