Opening post by Lord Gawen Hunter · #1
The Halo Mastermind report has me thinking about what comes after an A.I. apocalypse... In Iron Realms, losing a keep still leaves walls to mend and banners to choose. I like games that leave a next move, not just a ruin.
i tried imagining the first week after Halo’s disaster, but that only tells me what i fear, not what its players want. do Halo players want survival after the end, or the power to stop it before it begins?