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Eight years · Two meters that fight each other · One argument in your own words · Unofficial fan tribute
The King’s Shadow
You are the man who stands next to the king. Eight times something happens that you could take the credit for or let him have, and every one of those choices moves two things in opposite directions: his trust in you, and your name outside the room. At the end you get one audience, and you type your case in your own words. Then somebody who was forty miles away at the time writes the chronicle.
The hall is filling…
How it works: two meters, and why you cannot have both
His trust is what he will let you do. Your name is what everybody else thinks you are. Eight years, and almost nothing raises both: let him have the credit and he trusts you more while the shire forgets you; take the credit in front of the hall and the shire learns your name while he starts watching you.
What makes that a game rather than a slider is the audience at the end. Your standing in the room is the weaker of the two. A man the king would give anything to, whom nobody outside has heard of, cannot be given anything in public — there is no one to give it in front of. A man the whole country can name, whom the king has stopped trusting, will not be given anything at all. You need both, and no year offers you both.
You can see both without reading a number. Trust is how close you are standing to the dais; your name is how much of the hall has turned round to face you instead of him. Make a choice and watch the room move.
The audience is a text box, and it is a word list, not a mind
At the end you ask him for something, in your own words. The page looks for which considerations you raised — the law, precedent, the treasury, the church, mercy, your own service, and whether you are threatening him — each with a small vocabulary, and weighs them against what this particular king will hear.
That is a keyword match and the page says so on the screen, because pages in this corner are forbidden to make a network request of any kind. There is no model behind the box and there is not going to be one. Claiming otherwise would be the sort of promise this site does not let itself make.
Two considerations change sign with him. An appeal to your own service is worth a great deal if he already trusts you and is worth less than nothing if he does not — a man he has stopped trusting, reminding him what he owes, is a man making a demand. And a threat is fatal, unless his trust is so high that it reads as a warning from someone he cannot afford to lose.
He hears your three strongest points, and a fourth counts against you. A man who brings a king nine reasons is a man who does not have one, and everybody in the room can hear it. Choosing which three is the game; typing every word in the list is how you lose.
Four things were written down before it was built, and three of them failed
The game is fully enumerable — eight years, three choices each, 6,561 possible reigns — so none of what follows is sampled and none of it carries slack. Every figure is re-derived from the shipped rules by the test suite rather than from a model of them.
Both meters have to matter. They did not. The verdict was the argument plus a third of his trust, and your name did not enter the ending at all — so half of every trade the game asks you to make was never read, and 19 of the 24 reachable trust values fixed the ending on their own. Standing became the weaker of the two meters, and now every reachable value of both admits more than one ending.
The argument has to matter. It does, and the condition as written was wrong: it said saying nothing must be the worst thing you can do. Threatening a king is worse, and should be. Measured on mean verdict rank across all 6,561 reigns: a threat 0.374, saying nothing 1.069, one real point about 1.5, three chosen points 2.575.
The chronicle always under-credits you. It does, in 6,561 runs out of 6,561 — though “under-credits” is not quite the word, because the very best line available ties him at four deeds each, and a tie is still only half of your own life.
No single ending may dominate. One did: a fallback name, “the Useful”, was attached to 65.3% of all endings — the same fault at nearly the same size as the sister game Saxon or Dane, whose “the Weathervane” had taken 77.1% before it was caught. Seven names now spread 27.6 / 25.4 / 16.7 / 14.2 / 11.4 / 2.7 / 2.0.
And the worst fault was not on the list at all
The word “I” was in the vocabulary for your own service, along with “my” and “me”. Those are grammar, not content — they turn up in six of ten ordinary sentences — and service is the heaviest term on the board. So the largest single swing in the game was decided by whether the player happened to write in the first person. It made an appeal to the church beat an appeal to the law, because the church sentence said “my soul”.
The same pass found that the text box was worth 2.63 times the entire reign: a case naming every consideration was granted in 100% of all 6,561 reigns, so nothing you had done for eight years could change the ending. Capping the case at three points, and charging you for the ones past it, is what put the eight years back in the game.
The same check then found the same fault one tier down. A threat is the heaviest penalty in the game, and it was being triggered by the bare words “refuse”, “leave”, “force”, “otherwise” and “regret” — which fired on five of eight ordinary sentences that threatened nobody. “He should not refuse it” is not a threat; neither is “the force of the charter is on our side”. Every threat now needs two words to fire, and the three real ones tested still do.
Both faults have the same shape, and it is worth stating plainly: a consideration has to fire on what you argued, never on how English is ordinarily written. Neither was visible from playing the game. Both showed up the moment the rules were fed sentences and counted, instead of imagined.
The chronicle
Every year you played is listed, and the king is named for at least as many of them as you are — always, in every reachable run. The years you stood back are his outright. Of the ones you did openly and in your own name, the chronicle still hands half of them to him “by the king’s command”.
That is not a joke at your expense. It is how the surviving sources actually read: the man who did the work is usually a clause, if he is there at all. Noticing it happen to you is the whole point of the game, which is why it is an invariant enforced by the code and pinned by a test rather than a tendency that usually holds.
It runs in your browser and stays there
No account, no sign-in, no network. Your reign becomes a short code you can share, and the link opens on what he decided and what the chronicle gave you. What you typed into the box is not in the code and never leaves your machine. There is no code on this page that could send anything anywhere — pages in this corner are forbidden to make requests at all, and a test enforces that rather than anybody remembering.
The hall is drawn with a 3D engine. If your browser will not give the page a canvas, the two meters are described in words instead, and every year, every verdict and the whole chronicle are unchanged.
Argue about it in the forum
The board’s forum has a room for this. Post what you asked him for and what he said, and be told that you should have let him have the crossing.
This is fan-made, and unofficial
This is an unofficial fan game inspired by The Last Kingdom — the television series and the novels of Bernard Cornwell it is based on — naming the work, its setting and its premise under nominative fair use. It is a free, unofficial fan tribute, made for fun. It is not affiliated with, endorsed by, or connected to Carnival Film & Television, Netflix, or Bernard Cornwell and his publishers.
The king in this game is not named and is not anybody: he is the shape of a ninth-century king, and the eight situations are the ordinary business of a court — a levy, a burh, a raid, a bishop, a treaty. Every line of text here was written fresh for it. No dialogue, novel text, script text, scene, still, logo or artwork from any television series or book is reproduced anywhere in it. Iron Realms — the strategy game the rest of this site is about — is an original fantasy world with its own map, its own houses and its own art, and has no connection to the world of The Last Kingdom.
The rest of the corner
The Last Kingdom wing has Lord of Bebbanburg, Hold the Wall, Holmgang, The War for the Kingdoms, Saxon or Dane, Arseling to Ealdorman, the trivia rounds and the character pages. The fan tributes hub has the Westeros, Supernatural, King of the Hill and Fringe wings alongside it, and the free tools that are not about anybody’s fiction. If you would rather play something with a map in it, Iron Realms is free and runs in a browser tab.