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The realm in pictures
Thirty-four frames of Iron Realms, captured from the running game — the world map, the keep you raise inside it, and the whole thing on a phone.
Captured, not composed
Every image in this gallery was taken by driving the actual game in a real browser and photographing what came back. None of them are mock-ups, none are composites, and none are renders made outside the engine. The capture tool refuses any frame it cannot prove is worth keeping: it rejects a blank or flat frame, it rejects a frame that is a near-duplicate of one already taken, and it rejects a frame where the camera has run off the edge of the terrain.
That last set of rules exists for a reason worth admitting. An earlier pass at this site shipped a dozen image files that were, measured honestly, two scenes — the same picture of the same field under names like hero-dragons and hero-siege, with captions describing things the pixels did not contain. Every picture below is checked against every other picture below, and where the game could not give a genuinely different view, there is no image rather than a padded one.






The three galleries
- The world map — twenty-three frames of the continent: clustered holdings, open country, coast, and the same ground from three different heights.
- Your keep — the castle you raise, from four angles, plus one frame with the full interface switched on.
- On a phone — six frames at a real handset's viewport, running the tier a phone actually gets.
Using these
These are free to use for coverage of Iron Realms with credit. The press kit has the fact sheet and boilerplate; the newsroom has releases. For review access or a fact check, the Discord handle is lordking_uhtred.