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Rally Coordination

Quick answers

How many players can join an alliance in Iron Realms?
Up to fifty lords ride under one banner. Alliance tags are 2 to 6 letters and must be unique within your kingdom.
What do alliances do in Iron Realms?
Alliances hold forts and Seats of Power, declare phased wars, run weekly bounty boards, reinforce each other's walls, and share alliance technology funded by member donations.
Is Iron Realms free to play?
Yes. Iron Realms is free to play in any browser with no download and no account required. Every building, troop tier and Seat of Power is reachable without spending money — purchases buy speed and cosmetics, never a higher ceiling.
Does spending money make you stronger in Iron Realms?
No. Nothing purchasable raises your power ceiling. A charter audit runs on every build and fails it if any offer would sell power. Spending compresses time: the summit takes about 24 months free, or 18 months with the $9.99 monthly Charter held throughout.
How long does it take to max a keep in Iron Realms?
About 24 months of free play at roughly half an hour a day, or 18 months with the $9.99 Warden's Charter. Keeps cap at level 45 and troops at tier 13 — the same summit for everyone.
Rally Coordination: Running a Perfect Alliance Strike — Iron Realms
Rally Coordination: Running a Perfect Alliance Strike in Iron Realms.

One army arrives and dies. Ten armies arriving in the same minute break a wall and win a seat. Here is how to turn a mob into a coordinated strike.

Step 1: Draw the Battle Plan

An officer pins one target and a strike hour. Every banner-mate who attacks inside the window fights with a coordination bonus. The plan turns "everyone hits whoever, whenever" into an appointment the whole alliance keeps.

Step 2: Paint the focus target

Focus-fire marks stack: the more allies that strike the same painted target inside the window, the harder each strike lands (capped, so turnout is rewarded without a mega-alliance becoming unbeatable). Announce the mark in chat and hold fire until the horns.

Step 3: Time the waves

Step 4: Stagger march times

Because marches take different times from different distances, count back from the strike hour and launch each army so they arrive together. A rally that lands in one clump beats the same armies dribbling in one at a time.

Quick recap
  • Pin one target and a strike hour; everyone keeps the appointment
  • Focus-fire marks stack with turnout
  • Count back from the strike hour so armies arrive together, not launch together

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