Home · Database · Seasons · Autumn
Seasons
Autumn
The harvest comes in. Wise lords are already stocking the cellars.
- Entity ID
autumn- Food production
- 1× (0%)
- Troop upkeep
- 1× (0%)
- March speed
- 1× (0%)
- Gathering rate
- 1× (0%)
- Garrison defense
- 0%
- Scouting range
- 1× (0%)
- Observed length on the default world
- 34–43 game days (mean 39.7, across 3 occurrences in a 762-day calendar)
Every modifier this season applies
A season is a pure function of the world seed and the day. It takes no wallet, no spend and no account input, so every lord on a world gets the same weather on the same day — winter cannot be bought away and summer cannot be bought early. On the live weather clock a season holds for 7 real days.
| What it touches | Kind | Value | Effect |
|---|---|---|---|
| Food production | multiplier | 1× | 0% |
| Troop upkeep (food eaten) | multiplier | 1× | 0% |
| March speed | multiplier | 1× | 0% |
| Gathering rate | multiplier | 1× | 0% |
| Garrison defense | additive | 0% | no change |
| Scouting range | multiplier | 1× | 0% |
What that means at the field
| Farm level | Base per hour | Per hour in autumn | Difference |
|---|---|---|---|
| 10 | 43,200 | 43,200 | +0 |
| 19 | 82,080 | 82,080 | +0 |
| 30 | 129,600 | 129,600 | +0 |
| 45 | 194,400 | 194,400 | +0 |
The white raven's proclamation and gift
The Citadel proclaims autumn. The maesters counsel every keep to bring the harvest in while it stands.
| Food | Wood | Stone | Iron | Gems |
|---|---|---|---|---|
| 3,500 | 2,000 | 1,500 | 1,000 | 15 |
Related
Guide: Seasons & Weather. Index: all five season states · the whole database.
The other seasons: Summer · Winter · Spring · The Long Night
Every figure above is generated from the shipped game code — the same constants and formulas the running game uses — and regenerated whenever the balance changes. Nothing on this page is hand-typed.