Home · Database · Seasons · Summer

⚠️ Alpha — built in public. Every figure on this page is read straight out of the shipped game code at build time, so it is exactly what the current build does — and the current build is early. Balance moves; when it does, this page moves with it.

Seasons

Summer

Long days, full granaries, and the boldest marches.

Entity ID
summer
Food production
1.3× (+30%)
Troop upkeep
0.9× (-10%)
March speed
1.1× (+10%)
Gathering rate
1.2× (+20%)
Garrison defense
0%
Scouting range
1.1× (+10%)
Observed length on the default world
73–109 game days (mean 96, across 3 occurrences in a 762-day calendar)

Every modifier this season applies

A season is a pure function of the world seed and the day. It takes no wallet, no spend and no account input, so every lord on a world gets the same weather on the same day — winter cannot be bought away and summer cannot be bought early. On the live weather clock a season holds for 7 real days.

Summer: the six figures the season multiplies or adds.
What it touchesKindValueEffect
Food productionmultiplier1.3×+30%
Troop upkeep (food eaten)multiplier0.9×-10%
March speedmultiplier1.1×+10%
Gathering ratemultiplier1.2×+20%
Garrison defenseadditive0%no change
Scouting rangemultiplier1.1×+10%

What that means at the field

Summer: a farm's food output once this season's multiplier is applied. Base rate is 2 food per second per level, and the Intro Era multiplies every figure below by a further 2.5×.
Farm levelBase per hourPer hour in summerDifference
1072,00093,600+21,600
19136,800177,840+41,040
30216,000280,800+64,800
45324,000421,200+97,200

The white raven's proclamation and gift

The Citadel proclaims summer. The days lengthen, the roads run firm — let your banners range far.

The gift carried when summer begins, claimable once per season phase.
FoodWoodStoneIronGems
2,5002,5001,5001,00015

Guide: Seasons & Weather. Index: all five season states · the whole database.

The other seasons: Autumn · Winter · Spring · The Long Night

Every figure above is generated from the shipped game code — the same constants and formulas the running game uses — and regenerated whenever the balance changes. Nothing on this page is hand-typed.

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