Home · Database · Seasons · Spring

⚠️ Pre-alpha — built in public. Every figure on this page is read straight out of the shipped game code at build time, so it is exactly what the current build does — and the current build is early. Balance moves; when it does, this page moves with it.

Seasons

Spring

The thaw. Roads open and the realm exhales.

Entity ID
spring
Food production
1.1× (+10%)
Troop upkeep
1× (0%)
March speed
1× (0%)
Gathering rate
1.05× (+5%)
Garrison defense
0%
Scouting range
1× (0%)
Observed length on the default world
28–40 game days (mean 34, across 2 occurrences in a 762-day calendar)

Every modifier this season applies

A season is a pure function of the world seed and the day. It takes no wallet, no spend and no account input, so every lord on a world gets the same weather on the same day — winter cannot be bought away and summer cannot be bought early. On the live weather clock a season holds for 7 real days.

Spring: the six figures the season multiplies or adds.
What it touchesKindValueEffect
Food productionmultiplier1.1×+10%
Troop upkeep (food eaten)multiplier0%
March speedmultiplier0%
Gathering ratemultiplier1.05×+5%
Garrison defenseadditive0%no change
Scouting rangemultiplier0%

What that means at the field

Spring: a farm's food output once this season's multiplier is applied. Base rate is 2 food per second per level, and the Intro Era multiplies every figure below by a further 2.5×.
Farm levelBase per hourPer hour in springDifference
1072,00079,200+7,200
19136,800150,480+13,680
30216,000237,600+21,600
45324,000356,400+32,400

The white raven's proclamation and gift

The Citadel proclaims spring. The long thaw begins — the realm stirs, and so should your hosts.

The gift carried when spring begins, claimable once per season phase.
FoodWoodStoneIronGems
1,5003,5002,5001,20020

Guide: Seasons & Weather. Index: all five season states · the whole database.

The other seasons: Summer · Autumn · Winter · The Long Night

Every figure above is generated from the shipped game code — the same constants and formulas the running game uses — and regenerated whenever the balance changes. Nothing on this page is hand-typed.

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