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Troops
Archers
The volley. The hardest-hitting field type per unit and the most fragile — a stack of archers that gets reached is a stack of archers that is gone.
- Entity ID
range- Tier 1 attack / defense / health
- 18 / 6 / 18
- Tier 13 attack / defense / health
- 262 / 87 / 262
- Carrying capacity (tier 1)
- 25 — the load one unit hauls back from a node
- Speed
- 1 tiles per second — identical at every tier
- Power per unit (tier 1)
- 5
- Power per unit (tier 13)
- 73
- Beats
- Cavalry
- Beaten by
- Infantry
- Trained at
- Archery Range
- Countered by the trap
- Bolt Throwers
Every tier of archers
The volley. The hardest-hitting field type per unit and the most fragile — a stack of archers that gets reached is a stack of archers that is gone. Tiers scale gently — every rank multiplies attack, defense, health, load and power by 1.25 — which is deliberate: a larger host of lower-tier troops can still beat a smaller host of higher ones, so a newer lord is never mathematically locked out of a fight. Speed never changes with tier.
| Tier | Rank | Unlocks at building level | Attack | Defense | Health | Load | Power |
|---|---|---|---|---|---|---|---|
| T1 | Levy | 1 | 18 | 6 | 18 | 25 | 5 |
| T2 | Footman | 4 | 23 | 8 | 23 | 31 | 6 |
| T3 | Man-at-Arms | 7 | 28 | 9 | 28 | 39 | 8 |
| T4 | Veteran | 10 | 35 | 12 | 35 | 49 | 10 |
| T5 | Sergeant | 13 | 44 | 15 | 44 | 61 | 12 |
| T6 | Guardsman | 16 | 55 | 18 | 55 | 76 | 15 |
| T7 | Knight | 19 | 69 | 23 | 69 | 95 | 19 |
| T8 | Vanguard | 22 | 86 | 29 | 86 | 119 | 24 |
| T9 | Champion | 25 | 107 | 36 | 107 | 149 | 30 |
| T10 | Warlord | 28 | 134 | 45 | 134 | 186 | 37 |
| T11 | Myrmidon | 31 | 168 | 56 | 168 | 233 | 47 |
| T12 | Paragon | 34 | 210 | 70 | 210 | 291 | 58 |
| T13 | Legend | 37 | 262 | 87 | 262 | 364 | 73 |
What a host of these is worth
| Tier | Stack attack | Stack defense | Stack health | Stack load | Stack power |
|---|---|---|---|---|---|
| T1 — Levy | 18,000 | 6,000 | 18,000 | 25,000 | 5,000 |
| T4 — Veteran | 35,000 | 12,000 | 35,000 | 49,000 | 10,000 |
| T7 — Knight | 69,000 | 23,000 | 69,000 | 95,000 | 19,000 |
| T10 — Warlord | 134,000 | 45,000 | 134,000 | 186,000 | 37,000 |
| T13 — Legend | 262,000 | 87,000 | 262,000 | 364,000 | 73,000 |
Related
Guides: Troop Training · The Combat Guide · The Troop Triangle. Index: all four troop types · the whole database.
The other types: Infantry · Cavalry · Siege engines
Every figure above is generated from the shipped game code — the same constants and formulas the running game uses — and regenerated whenever the balance changes. Nothing on this page is hand-typed.