Home · Database · Troops · Siege engines

⚠️ Pre-alpha — built in public. Every figure on this page is read straight out of the shipped game code at build time, so it is exactly what the current build does — and the current build is early. Balance moves; when it does, this page moves with it.

Troops

Siege engines

Engines, not soldiers. The heaviest attack, health and load in the game and by far the slowest, and the ONLY thing that clears a defender's traps — each siege unit disarms two of every type before the battle proper.

Entity ID
siege
Tier 1 attack / defense / health
24 / 10 / 40
Tier 13 attack / defense / health
349 / 146 / 582
Carrying capacity (tier 1)
60 — the load one unit hauls back from a node
Speed
0.5 tiles per second — identical at every tier
Power per unit (tier 1)
8
Power per unit (tier 13)
116
Beats
Structures — siege sits outside the triangle
Beaten by
Troops generally — siege is weak against soldiers
Trained at
Raised alongside the field types; no dedicated yard of its own
Countered by the trap
No trap targets siege — siege is what clears traps

Every tier of siege engines

Engines, not soldiers. The heaviest attack, health and load in the game and by far the slowest, and the ONLY thing that clears a defender's traps — each siege unit disarms two of every type before the battle proper. Tiers scale gently — every rank multiplies attack, defense, health, load and power by 1.25 — which is deliberate: a larger host of lower-tier troops can still beat a smaller host of higher ones, so a newer lord is never mathematically locked out of a fight. Speed never changes with tier.

Siege engines: stats at all 13 tiers, and the training-building level each unlocks at.
TierRankUnlocks at building levelAttackDefenseHealthLoadPower
T1Levy1241040608
T2Footman43013507510
T3Man-at-Arms73816639413
T4Veteran1047207811716
T5Sergeant1359249814620
T6Guardsman16733112218324
T7Knight19923815322931
T8Vanguard221144819128638
T9Champion251436023835848
T10Warlord281797529844760
T11Myrmidon312249337355975
T12Paragon3427911646669893
T13Legend37349146582873116

What a host of these is worth

Siege engines: aggregate attack, health and carrying capacity for a stack of one thousand.
TierStack attackStack defenseStack healthStack loadStack power
T1 — Levy24,00010,00040,00060,0008,000
T4 — Veteran47,00020,00078,000117,00016,000
T7 — Knight92,00038,000153,000229,00031,000
T10 — Warlord179,00075,000298,000447,00060,000
T13 — Legend349,000146,000582,000873,000116,000

Guides: Troop Training · The Combat Guide · The Troop Triangle. Index: all four troop types · the whole database.

The other types: Infantry · Cavalry · Archers

Every figure above is generated from the shipped game code — the same constants and formulas the running game uses — and regenerated whenever the balance changes. Nothing on this page is hand-typed.

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