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Seat of Power Siege
Quick answers
- Is Iron Realms free to play?
- Yes. Iron Realms is free to play in any browser with no download. Play offline with no account, or sign in to join the live realm. Nothing is for sale during the Alpha; when purchases open they will buy speed and cosmetics, never a higher ceiling.
- Does spending money make you stronger in Iron Realms?
- No. Nothing purchasable raises your power ceiling. A charter audit runs on every build and fails it if any offer would sell power. During the Alpha nothing is for sale at all — better than that, the store gives its goods away: everything in it is free to take, once a day per item, while the realm is being built. When payments do open, spending will compress time only: it clears timers, it never raises the summit.
- How long does it take to max a keep in Iron Realms?
- Keeps cap at level 45 and troops at tier 13 — the same summit for everyone, and it is a campaign: about seven months of steady play at half an hour a day, counting keep 45 and the nineteen plots that gate it. The Fair Play ledger inside the game reads that figure straight out of the shipped constants, so it is never a month behind the build.
Taking a seat is a one-night operation. Holding it is a season-long commitment. Here is how to do both without losing the seat — or your army — the morning after.
Read the stars
Seats carry star ratings — more stars mean a tougher garrison and a richer alliance-wide bonus. Pick a seat matched to your alliance's real weight; a prestigious seat you cannot hold is a gift to the enemy who takes it back.
The assault
Scout the garrison, draw a Battle Plan, bring escorted siege for the walls, and land the rally inside the window. Respect the defender and terrain bonuses — a starred seat fights above its raw numbers. And know what a rally is for: a rally grinds, it does not claim. However many waves land, the banner only changes when the defense is fully cleared — walls at zero, garrison dead, reinforcements spent — and someone lands an explicit Takeover blow. Clearing the defense buys you a 10-minute breach window that belongs to your side alone, so finish the night with the Takeover, not the grind.
Holding the star
The moment you take it, the counter-clock starts — your walls stand at 1.2× the tier's base, stabilized rather than full. Rotate reinforcements — bannermates march them straight to the seat, and every stack an attacker must kill is another blow they cannot spend on your walls — keep the stationed garrison stocked, and watch for enemy battle plans. A held seat pays its bonus every day it flies your banner — that recurring value is the whole point.
- Match the seat's stars to your alliance's real weight
- Scout, plan, escort the siege, strike in the window
- Grind the defense to nothing, then land the Takeover inside your 10-minute breach
- Taking is a night; holding is the season — rotate reinforcements