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The Founding · stage 2
First Blood
The wilds do not care whose banner flies. Teach them to.
- Entity ID
first_blood- Stage
- 2 of 7
- Runs on realm days
- 3 – 4 of the 14-day arc
- Points bank to
- The whole realm — every lord on it, friend or enemy
- Threshold for the boon
- 500,000 points
- Your own points ceiling
- 1,700 across 2 objectives
- Boon granted
- Attack +10%
- Late scoring
- 50% weight, for 7 days past the arc's end
Objectives and their point rates
Each objective pays a fixed rate per unit of effort, up to its own cap — so there is no way to carry a stage on one activity alone, and no way to be locked out by lacking one. This stage's ceiling is 1,700 points.
| Objective | Metric | Points per unit | Cap | Units to cap |
|---|---|---|---|---|
| Battles won | battles_won | 60 | 900 | 15 |
| Swords raised | troops_trained | 0.4 | 800 | 2,000 |
Milestones and rewards
Three milestones sit at 40%, 70%, 100% of your personal cap for the stage, each paying out once.
| Milestone | Your points needed | Reward |
|---|---|---|
| 1 — 40% of cap | 680 | Iron 5,000, Food 3,000 |
| 2 — 70% of cap | 1,190 | Gems 40, Research 150 |
| 3 — 100% of cap | 1,700 | Gems 100, Renown 40 |
The shared boon
The realm has learned the weight of a blade — +10% troop attack. It lands only if the entire realm banks 500,000 points during the stage — which is why the correct play in the first week is to want strangers to play well. It is the only week that will ever be true.
Related
Guide: Getting Started · The First 24 Hours. Index: all 7 stages · the whole database.
The other stages: 1. Stone and Timber · 3. Banners Raised · 4. The Long Study · 5. The Marches · 6. Ground Held · 7. The First Muster
Every figure above is generated from the shipped game code — the same constants and formulas the running game uses — and regenerated whenever the balance changes. Nothing on this page is hand-typed.