Home · Database · The Founding · First Blood

⚠️ Pre-alpha — built in public. Every figure on this page is read straight out of the shipped game code at build time, so it is exactly what the current build does — and the current build is early. Balance moves; when it does, this page moves with it.

The Founding · stage 2

First Blood

The wilds do not care whose banner flies. Teach them to.

Entity ID
first_blood
Stage
2 of 7
Runs on realm days
3 – 4 of the 14-day arc
Points bank to
The whole realm — every lord on it, friend or enemy
Threshold for the boon
500,000 points
Your own points ceiling
1,700 across 2 objectives
Boon granted
Attack +10%
Late scoring
50% weight, for 7 days past the arc's end

Objectives and their point rates

Each objective pays a fixed rate per unit of effort, up to its own cap — so there is no way to carry a stage on one activity alone, and no way to be locked out by lacking one. This stage's ceiling is 1,700 points.

First Blood: what scores, how much, and how far it counts.
ObjectiveMetricPoints per unitCapUnits to cap
Battles wonbattles_won6090015
Swords raisedtroops_trained0.48002,000

Milestones and rewards

Three milestones sit at 40%, 70%, 100% of your personal cap for the stage, each paying out once.

First Blood: the three milestone payouts.
MilestoneYour points neededReward
1 — 40% of cap680Iron 5,000, Food 3,000
2 — 70% of cap1,190Gems 40, Research 150
3 — 100% of cap1,700Gems 100, Renown 40

The shared boon

The realm has learned the weight of a blade — +10% troop attack. It lands only if the entire realm banks 500,000 points during the stage — which is why the correct play in the first week is to want strangers to play well. It is the only week that will ever be true.

Guide: Getting Started · The First 24 Hours. Index: all 7 stages · the whole database.

The other stages: 1. Stone and Timber · 3. Banners Raised · 4. The Long Study · 5. The Marches · 6. Ground Held · 7. The First Muster

Every figure above is generated from the shipped game code — the same constants and formulas the running game uses — and regenerated whenever the balance changes. Nothing on this page is hand-typed.

Iron Realms is an original work of fantasy strategy. “Iron Realms” is a working project name, not necessarily the game’s final title. It is not affiliated with, endorsed by, or connected to any other game or franchise. The game's own lore, names, and artwork are original or used under CC0/CC-BY/OFL licences (see the in-game Credits). The community section also hosts unofficial fan tributes — quizzes and diversions made for fun, not part of the game — which reference other fictional worlds under their own labels; those are not affiliated with, endorsed by, or connected to their respective rights holders. Pre-alpha, and built in public. Nothing is for sale. No purchases are available, no payment is accepted, and no money is taken. Any prices named anywhere on this site describe the intended model only, and the game will not accept payment until it is out of pre-alpha. Iron Realms is an early build under active development: features, balance, prices and the game's holdings and systems are conceptual, and may change, move or disappear between visits. Progress may be reset while the realm is being built. Treat anything you read here as a work in progress rather than a promise.