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The Founding · stage 5
The Marches
The roads are open and everyone has noticed at once.
- Entity ID
the_marches- Stage
- 5 of 7
- Runs on realm days
- 9 – 10 of the 14-day arc
- Points bank to
- Your alliance alone
- Threshold for the boon
- 140,000 points
- Your own points ceiling
- 2,120 across 2 objectives
- Boon granted
- Defense +15%
- Late scoring
- 50% weight, for 7 days past the arc's end
Objectives and their point rates
Each objective pays a fixed rate per unit of effort, up to its own cap — so there is no way to carry a stage on one activity alone, and no way to be locked out by lacking one. This stage's ceiling is 2,120 points.
| Objective | Metric | Points per unit | Cap | Units to cap |
|---|---|---|---|---|
| Banners answered | rallies_joined | 160 | 1,120 | 7 |
| Battles won | battles_won | 50 | 1,000 | 20 |
Milestones and rewards
Three milestones sit at 40%, 70%, 100% of your personal cap for the stage, each paying out once.
| Milestone | Your points needed | Reward |
|---|---|---|
| 1 — 40% of cap | 848 | Iron 8,000, Stone 6,000 |
| 2 — 70% of cap | 1,484 | Gems 80, Renown 50 |
| 3 — 100% of cap | 2,120 | Gems 180, Renown 120 |
The shared boon
Your alliance has learned to hold — +15% troop defense. It lands only if your alliance banks 140,000 points during the stage — which is why an alliance that recruited during the co-operative opening now compounds: every body it took in is a body scoring for it.
Related
Guide: Getting Started · The First 24 Hours. Index: all 7 stages · the whole database.
The other stages: 1. Stone and Timber · 2. First Blood · 3. Banners Raised · 4. The Long Study · 6. Ground Held · 7. The First Muster
Every figure above is generated from the shipped game code — the same constants and formulas the running game uses — and regenerated whenever the balance changes. Nothing on this page is hand-typed.