Home · Database · Alliance tech · Communal Masonry

⚠️ Pre-alpha — built in public. Every figure on this page is read straight out of the shipped game code at build time, so it is exactly what the current build does — and the current build is early. Balance moves; when it does, this page moves with it.

Alliance tech · Growth

Communal Masonry

+2%/lvl construction speed.

Entity ID
masonry
Tree
Growth
Stat buffed
build_speed — Build speed
Bonus per level
+2%
Maximum level
10
Bonus at maximum level
+20%
First level costs
1,000 donated resources
Last level costs
10,000 donated resources
Total to max it
55,000 donated resources

Donation cost at every level

Alliance tech is funded by members donating earned resources — never money — and the bonus is a pure function of the funded level. Communal Masonry adds +2% to build_speed per level, to +20% at level 10. It applies to every member of the alliance at once, which is what makes a donation to it worth more than the same resources spent at home.

Communal Masonry: what each level costs to fund and what the whole alliance gets for it.
LevelTotal build speedCost of this levelCumulative cost
1+2%1,0001,000
2+4%2,0003,000
3+6%3,0006,000
4+8%4,00010,000
5+10%5,00015,000
6+12%6,00021,000
7+14%7,00028,000
8+16%8,00036,000
9+18%9,00045,000
10+20%10,00055,000

Everything else that moves build speed

Alliance tech is additive with the rest of the game's bonuses, so this tech's +20% at cap is a floor rather than a ceiling. These are the other sources of build_speed recorded in this database:

The tree it belongs to

Communal Masonry sits in the growth tree — what the alliance builds and learns faster. Its neighbours there are Shared Scholars.

Guides: Alliances & Seats · Creating an Alliance · Alliance Leadership. Index: all 6 alliance techs · the whole database.

Every figure above is generated from the shipped game code — the same constants and formulas the running game uses — and regenerated whenever the balance changes. Nothing on this page is hand-typed.

Iron Realms is an original work of fantasy strategy. It is not affiliated with, endorsed by, or connected to any other game or franchise, and “Iron Realms” is a working project name rather than necessarily the final title. Its lore, names and artwork are original or used under CC0/CC-BY/OFL licences (see the in-game Credits). The community section also hosts unofficial fan tributes — quizzes and diversions made for fun, not part of the game — which name other fictional worlds under their own labels and are likewise not affiliated with, endorsed by, or connected to their rights holders. Pre-alpha, built in public. Nothing is for sale. No payment is accepted, and any price named here describes the intended model only. This is an early build — features, balance and prices are conceptual and may change or disappear between visits, and progress may be reset. Treat anything here as work in progress rather than a promise. Every page here is recorded: a first-party cookie, your IP address, your device and where you came from, and — when you are signed in — your account, are logged for site analytics; see what we record and why.